Stage one modifier is now Blaze Danger Zones.All rounds now feature only Blaze Behemoths: Bloodfire Embermane, Flameborn Quillshot, Flameborn Gnasher, and Firebrand Charrogg.Firewalls modifier removed from all stages of the event.While this event is on a Shock focused island, we have reframed the event to emphasize Blaze. Shatterstorm crystals now spawn throughout Iron Falls at random even when the Shatterstorm event is not active.įirewalls have just a few too many strange collision issues, and we’re pulling it out of these events until we can address them.Stage two is now a solo Behemoth encounter instead of a duo.Timer removed from the event and now only uses the danger meter instead of both.Crystal buff duration increased from 45 to 90 seconds.Crystal spawn time increased from 45 to 60-75 seconds.Behemoth elemental health scale reduced from 3 to 1.Behemoth part health scale reduced from 3 to 1.Behemoth health multiplier reduced from 3.0 to 1.5.The time between crystal spawns and the duration of the buffs increasing keeps Slayers fighting longer while pulling away to refresh their buff less often. This encounter was way overtuned, and these fights took much too long for the island they appear on. Loot phase increased from 15 to 25 seconds for all events.Wait between rounds reduced from 4 to 2 seconds for all events.We want all events to be enjoyable experiences that make sense in the world of Dauntless, and we have even more island event balance changes coming in 1.9.1. We’ve rebalanced many island events in 1.9.0 to either reduce their time to complete, reduce chaos, or keep them narratively cohesive. Slightly decreased the amount of part health on the tail.Slightly increased the amount of part health on the back legs.Now has its own collision parameters instead of using Embermane’s.Decreased The Chronovore’s level from 23 to 22 in the Temporal Anomaly event on The Paradox Breaks.This means players will see an increase in Behemoth core health when playing in groups. Increased the per-player core health scaling on Behemoths from +59% to +75%.Purple orbs always appear at larger sizes. Ponder the orbs, Slayer. Slightly reduced size of boosted orbs from Cascade.Shield amount granted from Cascade and Guardians now caps at 600 each.Reduced Tough Hide’s post-wounded damage boost from +50% to +30%.Reduced Tough Hide’s currently wounded damage boost from +25% to +15%.Reduced Tough Hide’s unwounded damage penalty from -50% to -40%.
Without further adieu, here’s everything new with Dauntless in its 1.9.0 update! Dauntless 1.9.0 Update Patch Notes
That’s just one part of this update, and there’s a lot to talk about.
This means all that grinding you did during the season will persist no matter how far the game goes in its lifecycle. On top of that, Bounty Tokens will no longer reset at the end of the season.
In the new system, you can upgrade your bounties from bronze all the way to gold rather than relying on RNG. Today’s update is super hefty, introducing a number of new things to Dauntless, including a complete revitalization of the Bounty system.
Dauntless has officially launched its 1.9.0 update on all platforms, so here’s the full list of changes and fixes with this patch.